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Monster Rancher | |
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Developer(s) | Tecmo |
Publisher(s) | Tecmo |
Series | Monster Rancher |
Platform(s) | PlayStation |
Release | |
Genre(s) | Life simulation game |
Mode(s) | Single-player, multiplayer |
Monster Rancher, known in Japan as Monster Farm (モンスターファーム, Monsutā Fāmu), is a console game released in North America on November 30, 1997, for the PlayStation system. It is the first game in Tecmo's Monster Rancher series, featuring the raising, fighting, and breeding of monsters.
Chuzzle deluxe free download full version for pc download. A remaster of the game was released for the Nintendo Switch in January 2020.
Gameplay[edit]
Although it is possible to acquire a monster in-game, the series is known for the ability to acquire new monsters using Compact Discs (CDs). Players can use any readable CD, and the game creates a monster using the CD's metadata.[1] Certain CDs would result in unique monsters: for example, some Christmas music albums will give the player a monster of type 'Santa'. Once the player has two or more monsters in reserve, they can be combined, creating a new monster with traits of both 'parents'. There are twelve basic types of monsters that can be combined, as well as eight special types players can receive as rewards by completing tasks or inserting a CD into the PlayStation.[2] The common types are Dinos, Golems, Suezos, Hares, Tigers, Galis, Monols, Worms, Nagas, Jells, Pixies, and Plants. The rare types are Dragons, Magics, Apes, Ghosts, Hengers, Doodles, Nyas, and Disks. Monsters can be combined to create a new monster with a main type and a sub-type which are determined randomly.
The story follows a boy named Genki Sakura, who is a key player of the Monster Rancher video games. After winning a tournament hosted by the game's creators, Genki wins a special CD that he can use to unlock a special monster in his game at home. My Monster Rancher. My Monster Rancher. Facebook is showing information to help you better understand the purpose of a Page.
Once the player has a monster, it can then be raised to fight other monsters. There are six stats that determine how the monster does in battle: Power fuels physical attacks, Intelligence fuels and defends against energy attacks, Life determines monster's hit points, Skill affects accuracy, Speed helps evade opponents' attacks, and Defense reduces damage received from physical attacks. Monsters train either by doing chores nearby, or can be sent to be trained by experts, where they have the chance to gain new attack techniques. It is possible to increase some of the monster's stats with food or vitamins, but vitamins comes at a price of decreasing one stat as well as shorting the life span dramatically.
Currency can be used to purchase items in the game, earned by winning monster fighting tournaments. The game can end if the player runs out of currency to manage the monster.
Definition of flotilla. 1: a fleet of ships or boats especially: a navy organizational unit consisting of two or more squadrons of small warships. 2: an indefinite large number a flotilla of changes. / floʊˈtɪl ə /. A group of small naval vessels, especially a naval unit containing two or more squadrons. Flotillas definition.
The primary way to advance through the game is through monster fighting tournaments. While in battle, each monster has attacks available to it, some moves are only available at close range, others from a distance. Players cannot control the monster directly in a fight, but can call for their monster to stay away or close in, and attack with whichever move is available at the current range.
In Monster Rancher 2 and Monster Rancher Advance 2, Holly, the assistant from this game, cameos as a rancher from the group, AGIMA, for whom the player trains monsters.
Reception[edit]
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The game received 'favorable' reviews according to the review aggregation website Metacritic.[3] The game was a hit in Japan, with domestic sales above 500,000 units by early December 1997. At the time, GameSpot reported that it was 'enjoying brisk sales' in the United States as well.[12]
Next Generation reviewed the PlayStation version of the game, rating it five stars out of five, and stated that 'The overall result is an addictive yet time-consuming title that deserves to attract a whole new and grateful audience to the narrow niche of life sim gaming.'[10]
References[edit]
- ^'NG Alphas: Monster Rancher'. Next Generation. No. 33. Imagine Media. September 1997. p. 115.
- ^Schlesinger, Hank (2014). Digimon Power: The Ultimate Guide to the Coolest New Monster Game!. St. Martin's Press. ISBN978-1466875852.
- ^ ab'Monster Rancher for PlayStation Reviews'. Metacritic. Retrieved June 1, 2016.
- ^House, Michael L. 'Monster Rancher - Review'. AllGame. Archived from the original on December 11, 2014. Retrieved June 1, 2016.
- ^'Monster Rancher'. Electronic Gaming Monthly. 1998.
- ^'Monster Rancher'. Game Informer (58). February 1998. Archived from the original on September 30, 1999. Retrieved June 1, 2016.
- ^Air Hendrix (1998). 'Monster Rancher Review for PlayStation on GamePro.com'. GamePro. Archived from the original on January 12, 2005. Retrieved June 2, 2016.
- ^Gerstmann, Jeff (January 27, 1998). 'Monster Rancher Review'. GameSpot. Retrieved June 1, 2016.
- ^Douglas, Adam (November 19, 1997). 'Monster Rancher'. IGN. Retrieved June 1, 2016.
- ^ ab'Finals'. Next Generation. No. 38. Imagine Media. February 1998. pp. 111–112.
- ^'Monster Rancher'. Official U.S. PlayStation Magazine. 1998.
- ^Johnston, Chris (December 3, 1997). 'Half a Million Monsters'. GameSpot. Archived from the original on March 10, 2000.
External links[edit]
- Monster Rancher at MobyGames
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Monster_Rancher_(video_game)&oldid=949068527'
Contents.How to Raise Your Monster A monster's average lifespan is 3 years. There is no wrong or right way to raise your monster, however training styles do effect how long a monster will live. If you train hard, expect a short lifespan and a bad tempered monster. On the other hand, if you are too easy, your monster will become spoiled and lazy. To unlock certain monsters you will need a small few of each (such as Ghost and Ape respectfully).
Some other unlocks require high Intelligence, Skill and/or Power (300-600 each).Before having your monster do his first job or go to training, it is a good idea to take note of his top 2 or 3 stats and concentrate on them, as they will gain more points while working or training. Let's say you have a monster that has all of its starting stats at 100. In order to find out what it is best at, try each basic job one time. Take note how much each one goes up. His stronger stats will raise more than his weaker stats.Feeding Your Monster The first week of each month (if you are on the farm), you are given the option of feeding your monster potatoes (10G), fish (100G), or meat (300G).
Monsters do not like potatoes and will cause stress and their loyalty will drop. Each time you feed your monster meat, it will extend his life by one week. Meat will also cause you monster to get fat and lazy.There are other items that you can feed your monster every week. There is no limit on how many of these items that you can give at one time. These items have various effects and are very useful.When Your Monster Should Rest How often you rest your monster effects how strict or easy your training style is.
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If you rest too often, your monster will become lazy. Not often enough, he may not finish his jobs and his stress level will rise.
Holly will inform you when your monster 'seems tired' and 'is very tired.' The first few months, you should rest when he 'seems tired.' After awhile, you can wait until 'very tired.'
It is always good to rest before going on adventures or training as these events are 4 weeks each. You should also schedule resting before fighting so that he is not tired when he goes, the week before official battlesYour Monster's Stress And Loyalty Levels Maintaining your monster's stress and loyalty levels are key to how long your monster lives and acts in battles. There is no in game indicators of your monsters stress level, however if it gets to high, Holly will let you know. High stress will cause your monster to get lost, hurt, not finish jobs and run away. Low loyalty will cause your monster to get confused in battle.How To Get Max Stats There are several ways to accomplish both having a long life and maxing out your stats, however they are all tediously long and expensive. You will need to experiment and take notes to find a method that works for you. Here are a few methods to get you going.One way to this to get you a monster on week 4 or one that is frozen out on Week 4.
Take this monster to your farm and feed him 2 taffy and 2 mint leaf. Do one of the 4 hard jobs, this will take you to Week 1. Feed him meat and then freeze. One Week 4 retrieve your monster from the freezer and feed him the same 4 items again and do an easy job. Again on Week 1, feed him meat and freeze. Official battles are always on week 4, and will not effect your routine. When you decide to send your monster to training, send him on week one so that you do not miss his feeding.
You may want to wait until you receive a training discount, which always arrives the first week of the month that the sell is on. Using this method will keep your monsters stress down and he will not need to rest.Using Vitamins will raise stats.3-Freeze-3Vitamins are good for 4 weeks, however if you freeze on the third week and wait a week, the counter restarts. This method causes the vitamin to last for ever.
The downfall is that each week the vitamin is active, the monster looses lifespan.Last Minute Power-UpWhen your monster has lived out his life, fill him up with vitamins and freeze. This methodis good for 2 player and breeding, as the vitamins take away life.
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